The most pulled characters across Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd and Zenless Zone Zero — how the four crowds compare, and where they agree.
Four separate rankings, one page. Each one answers the same question for a different game — shown a character, would you spend money on that banner? — and each is ordered by how confidently the votes support the answer rather than by the raw share of yes votes.
A character needs 50 votes before it gets a rank at all. Below that it appears on its game’s board with a vote count and no percentage, because a percentage over a handful of votes is a coin flip presented as a fact. A character nobody has voted on yet is absent rather than sitting at zero: zero would mean nobody would pull for them, which is the opposite of not knowing.
254 votes have been cast across the four games, and 0 characters have passed 50 votes and carry a rank. Everyone else is still counting.

Still counting — no Genshin Impact character has reached 50 votes yet.
Still counting — no Honkai: Star Rail character has reached 50 votes yet.
Still counting — no Honkai Impact 3rd character has reached 50 votes yet.

Still counting — no Zenless Zone Zero character has reached 50 votes yet.
Each board is ranked within itself, and the temptation to read across them should be resisted. The four games draw crowds of different sizes and different composition, so a 70% in one and a 70% in another were produced by different people. There is no correction that would fix this, because the difference is not a sampling artefact — it is a real difference in who turned up.
The roster sizes differ too, and not only in headcount. Honkai Impact 3rd has no rarity system, so a comparison of five-star shares simply has nothing to say about it; what players obtain in that game is a battlesuit rather than a character, and one character can have many. Comparisons that look arithmetic usually turn out to be comparisons of how each game defines a character.
What does travel between them is the question itself. “Would you spend money on this banner” means the same thing in all four games, needs no taxonomy, and is the only column where the four rosters can honestly sit in one table.
The boards recompute continuously, so positions near each other change places often and that movement is mostly noise. The margin shown on a character’s own page is the useful thing: two characters whose intervals overlap are tied, however their ranks happen to be printed today.
New characters move the most. A character that arrived last week has few votes and a wide interval, so it sits lower than its eventual position and climbs as votes arrive — not because opinion changed, but because the evidence caught up. How the ranking works covers the arithmetic, including the one thing the confidence interval is actually protecting against and the decision that does most of the real work.
Every board is published as JSON under CC BY 4.0, refreshed on the same cadence as these pages, including the vote counts behind each rate. Characters below the threshold carry their counts with a null rate and a null rank — that null means not enough data, never zero.